Converting the core mechanics of the "loot grind" aspect of an RPG into a standalone game isnt engaging or enjoyable - sorry. Nor does it make me reconsider the genre. Character progression abstractions like stats and equipment are nothing but meaningless numbers without abstractions of external challenges to test them against (enemies with their own stats, situational rolls against PC stats to determine success/failure, etc).
Seanyd1980 about Amazing Loot Grind